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Technical Artist-Vicarious Visions

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Title: Technical Artist-Vicarious Visions
Location: New York-Albany
TECHNICAL ARTIST
This is an ongoing recruitment effort. At Vicarious Visions, we are always looking for top notch talent in all career fields. If you are interested in opportunities with Vicarious Visions either now or in the future, we'd love to talk with you! Vicarious Visions, developer of numerous award winning games, includingGuitar Hero On Tour, Guitar Hero Aerosmith,Tony Hawk, andMarvel Ultimate Allianceare always looking for experienced Technical Artists.
The position will assist in improving company wide art processes and communication between the art department and other developmental departments
Job Description:
* Work with project management, artists and programmers to develop art production tools and art pipelines that meet our artists' needs for creating the highest quality art production with limited time and resources.
* Assist in developing training programs for artists along with other senior artists and the Group Manager. Participate in training programs and lead training sessions to share knowledge of processes and techniques.
* Research new tools and techniques for generating art assets.
* Provide documentation (wiki) of art processes and define the art pipeline within the assigned project.
* Work with other artists to find ways to innovate processes and improve quality standards.
* The Technical Artist also participates in professional development through technical art reviews, encouraging postmortem analysis, competitor game review analysis, and encouraging artists to share knowledge with peers.
* The technical artist will be able to use their understanding of game engines to do in-game scripting and problem solve technical issues relate to getting art assets in game.
* May be required to have some "hands on" involvement developing and rendering artwork, modeling, animation, and texturing.
* High level of understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA.
* Solid understanding and application of scripting for 3D software
* Be able to communicate efficiently with Artist, Programmers and Management
* Understanding of platform hardware architecture such as PS3, Wii, and Xbox 360, strengths as well as limitations, as it related to 3D game art asset creation.
* Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats, and compression methods, modeling methods to achieve quality and performance, and rendering solutions.
* Ability to advise on, research and explore a variety of graphics systems and middleware packages such as Alchemy and Havok to determine both restrictions and capabilities.
* Work with Senior Technical artist to identify ways to increase efficiencies in process and production pipelines and identify risks or flaws in proposed pipelines for the project to which you are assigned.
* Must have a well-developed creative background and sensitivity to increasing creative control within technical structures.
* Must be an excellent and positive communicator, both written and verbal.
* Must be willing to adapt approach to changing needs within development cycles.

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Activision
3100 Ocean Park Boulevard , Santa Monica, CA
Your Telephone: (310) 255-2000

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Activision
3100 Ocean Park Boulevard , Santa Monica, CA
Your Telephone: (310) 255-2000
 

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